Created by Tirwa on June 22nd, 2024 Last Updated July 15th, 2024
Used for soloing Project X, Daknor the Berserk, AROP Elial, and Son of Gigaroth.
Spiked Emerald Tipped Dragon Claw
Dragon Claw Tech Kit: Deadly V
Claw Socketing
Enclave's Stone of Power
Claw Socketing
The Wolf's Blessing
Mithril-Marble Armor Back Scale
Statistic: Health V
Defense: Physical Resistance V
Adventure: Primal V
Mithril-Marble Armor Chest Scale
Armor Socketing
Light Diamond Armor Crystal
Armor Socketing
Radiant Physical Armor Crystal
Armor Socketing
Seal of the Council
Mithril-Marble Armor Foreleg Scale
Armor Socketing
Light Diamond Armor Crystal
Armor Socketing
Radiant Physical Armor Crystal
Armor Socketing
Legacy of Ambirannis
Mithril-Marble Armor Foreleg Scale
Armor Socketing
Light Diamond Armor Crystal
Armor Socketing
Radiant Physical Armor Crystal
Armor Socketing
Saris Stone of Friendship
Nothing Selected
Mithril-Marble Armor Hindleg Scale
Statistic: Health V
Defense: Physical Resistance V
Adventure: Primal V
Mithril-Marble Armor Hindleg Scale
Statistic: Health V
Defense: Physical Resistance V
Adventure: Primal V
Mithril-Marble Armor Tail Scale
Statistic: Health V
Defense: Physical Resistance V
Dragon Scale Tech Kit: Scale of the Grand Magus
Mithril-Marble Armor Wing Scale
Statistic: Health V
Defense: Physical Resistance V
Adventure: Primal V
Mithril-Marble Armor Wing Scale
Statistic: Health V
Defense: Physical Resistance V
Adventure: Primal V
Nothing Selected
Nothing Selected
Nothing Selected
- 870 Armor
- 775 Health
- 452 Primal (+7)
- 402 Physical Resistance
- 182 Dragon Breath (+7)
- 168 Physical Ward
- 145 Power
- 125 Tooth And Claw
- 50 Ethereal Resistance
- 47 Flame (+7)
- 20 Martial Alacrity
- 20 Magical Alacrity
- On Ranged Magical Attacks: +15 damage (delay-adjusted), 140 bonus to hit
- On Incoming Ranged Magical Attacks: +5 damage (delay-adjusted)
- +12% Breath Damage Bonus
- Modifies recycle by -10%
- On All Attacks (Animals): 110% damage
This build is set up for Casters; but melee should work just as well, just replace Primal techs with T&C and replace the tail scale tech. The only real difference is that melee will have significantly less AoE damage - this is made up for by much higher single-target damage though
Set your TPs for HP and then whatever playstyle you are, T&C or Primal - you should end up with a total of 4449 HP.
This build *WILL* work for soloing all of the listed things without requiring ANY outside help, assuming you provide yourself the dragon consumables (CRS) and bring baubles. Daknor will be a ROUGH fight, but he is very much doable (unsure if i'm allowed to link a video here)
The Head Scale is left empty as I can't select it here, but you'll want to get your AROP Head Scale, meaning you need to start AROP and get to the step where you have created it. This is not far in and mostly involves taking down the AROP Minibosses, which this set is plenty capable of (yes, even Thistleface; just bring baubles if needed)
The AROP scale provides you 133% base armor, Armor, your playstyle stats (Primal/T&C and Magical/Melee Alacrity), as well as a -5% recycle to all your Ranged Spells or Melee Abilities, and a 5% chance when hit by incoming spells / attacks to proc a large buff to your damage.
The pet slot is left empty because you can use whatever you've got - my daknor solo was done with the NT +armor +HP pet, but I'd HIGHLY RECOMMEND getting the Dark Highly Radioactive Skala - It's obtained from the Challenge Master in Tazoon after progressing the T3 story far enough, and requires you to farm up Challenge Tokens - this build can also handle soloing all of the arena except for Exalted Gudal, so you can very much do this; 2 weeks and 4 days total of doing all the arena dailies everyday will net you enough tokens to get yourself the Skala, or you can buy tokens from other players to speed it up.
The skala provides -10% incoming attack damage, a free AoE DoT for more DPS, and a chance to proc a Spiked Scales-esque effect for yet more damage.
If you are a caster, I suggest setting up your spells like this (This is assuming you do NOT have mental bane available, as this is a pre-epic set, but if you do, replace Romp/gale/pierce with it.)
Single Target DPS spells (Primal Burst, Spark, Strike, and Lightning)
Primal Damage V, Romp/Gale/Pierce V, (OPTIONAL) Fragment of the Chalice/Accuracy V
AoE Spells (Gust, Barrage, Blast, and Tempest)
Primal Damage V, Romp/Gale/Pierce V, Accuracy V
Direct Healing (Primal Health)
Heal Increase V, Cleanse V, Heal Recycle III
HoT (Quickening and Rejuvenating Breeze - most times it will just be quickening; long cast times make using more than one wasted DPS in a fight where you need to push damage.)
Cleanse V, Heal Recycle III
Buffs (It doesn't particularly matter which ones these are on unless you're fighting Reklar for some reason who can dispel buffs, Aim to have 3 buffs like this)
Buff List: True Grit V, Promote Intellect / Vitality V, Primal Attack V, Ignore Mysticism, Arcane Refusal, Countercheck Primal V
Cleanse V, Fortify V
The most important thing in the build is the Wolf's Blessing; without it you WILL NOT have 100% uptime on Refreshing Breeze, Gold Rage, and Staggering Howl; all of which are mandatory to deal with the extremely high incoming damage you will be dealing with. If you use this set for other content, ALWAYS dispel any Recycle buffs immediately, as they'll cause you to lose your uptime on Refreshing Breeze.
The stance used here can be Yellow (Alerted) Blue (Primalist) *OR* Silver (Soldier) specifically for martial attackers. Yellow and Blue both work for general use, Soldier should be used when you're dealing with extremely high martial damage - do NOT forget to add keeping menacing presence on cooldown when using soldier stance; it increases the mitigation from 5% to 10% while active and it IS an AoE.
Finally, I HIGHLY suggest that even if you don't make your consumables yourself, unlock Fiery Rift and get the Inspire Abilities - particularly Bliss, Peace, and Fear; these are INSANELY useful debuffs that just proc on any hit, but ONLY on certain enemy types
Bliss triggers a 10% damage taken increase on ANY type of Withered Aegis, Fear will increase delay and recycle on Withered Aegis Animate & Constructs (Daknor qualifies for this, as do Fyakkis) (a good thing, you can reach 100% recycle reduction on enemies with Fear, Gold Rage and Staggering Howl), and Peace will reduce Withered Aegis Construct & Animate spell damage by 10% (used on the Daknor solo, as Berserker Barrage hits INSANELY hard)
Addendum 1: Once you have beaten Daknor and picked up the Ceremonial Chest Scale, replace the chest scale with it and double socket it with the T6 Armor and T6 resist crystal
For SoG, just use the same set as you did for Daknor (Full physical resist + resist crystals) and T6 Phys/Arcane resist crystals, bring as much DPS consumables as you can and slap away until he dies.
For AROP Elial, recraft everything but Head, Chest and Forelegs, and make an ethereal resist version - change crystals to T6 ethereal resist, and you'll need to shuffle the crystals slightly as Saris Stone of Friendship counts as ethereal resist - use the shuffle to get an extra T6 HP Crystal. Bring every ethereal resist and martial mitigation consumable available, and play extremely carefully. You'll have to tank his burst and stabilize yourself before you can do real damage.
Should you have any questions or if I forgot something, feel free to DM or ping me on the Istaria Discord, Tirwa#2088
Equipment | Techniques | Crystals |
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2
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9
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3
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2
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6
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3
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2
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6
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1
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1
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5
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1
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1
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2
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1
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1
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1
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1
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1
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1
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1
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Slot | Equipment | Effects |
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Claw | ||
Claw |
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Scales | ||
Back |
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Chest |
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Forelegs |
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Head | Empty | |
Hindlegs |
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Tail |
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Wings |
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Containers and Companions | ||
Cargo Disk | Empty | |
Pet | Empty | |
Scale Pack | Empty |